Monthly Archives: April 2006

National Pro-Life T-Shirt Day

"American Life League, (ALL),  one of the  most prominent and influential pro-life organizations in the US, is announcing Tuesday, April 25th as ‘National Pro-life T-shirt Day.’ They are encouraging the wearing of a pro-life t-shirt to school or work by all participants. ‘Join thousands nationwide by showing everyone that we are the majority — that we are a strong and determined voice for the babies.’ALL announced on its website."

Obviously, it’s too late to order a shirt if you don’t already have one, but perhaps if you’ve seen this in time, you can pick one you own to wear to work or school.  If anyone tells you’re anti-choice and mysogynistic, tell them "Women deserve better."

Gas Lawn Mowers

Lawn mowers have been getting attention off and on for being serious smog culprits.

What I wish some people would discuss in these is the possibility of using a manual, non-powered mower, especially for smaller yards. Alternatives to conventional grasses, like Pennsylvania sedge (or another sedge species) or buffalo grass, also need less mowing yet still provide a nice traditional yard. Depending on considerations like local codes and how picky your neighbors are, more radical solutions could also involve turning part of your yard into a naturalized woodland or meadow area. It provides more visual interest from both flowers and also various birds and butterflies that you may attract. Once established, mowing, watering and pesticides are minimized.

Dungeons and STR+2

I’ve been thinking about Dungeons and Dragons lately. It’s an interesting social phenomenon.

(Before I go any farther, I should make it clear that I’m not out to bash D&D. I earned my gamer cred a long time ago, and I don’t have anything to prove to anybody. I learned D&D on literally Dungeons and Dragons. None of this "Advanced" stuff. And 3rd edition? We dreamed of a third edition! We wondered if we’d ever see one the same way I imagine the ancient Norse wondered when Ragnarok would happen. Sure, it was coming. One day. Some day. But today? Nah.)

What’s most interesting to me is that when I sit down to look at D&D now, I don’t see a strong role-playing system at all. At least not in the way we typically mean role-playing. What I see is a good gaming system. There’s a subtle difference. The D&D system has very little to commend it outside of two factors: A) easy mathematical modeling and 2) modularily. The first creates the second, though the second is a legitimate boon to gamers.

Think about it. What’s the most well-known icon in D&D from a functional player’s point of view?

(I disregard an observer’s point of view because in my general experience, outsiders to the D&D experience have little to no idea how the vast majority of D&D players play the game in practice. Most seem to hold an idealized vision of D&D which does exist to some extent, but generally falls far short of the reality.)

No, not the dragon. Players rarely fight actual dragons. Not the wizard, though the fireball spell comes in the top 5 archetypal icons. The beholder, with its giant central eye and numerous eyestalks, has made impressive ground in many minds. But I think all of those fall short of D&D’s ultimate symbol.

+1 long sword.

It’s every young player’s dream. The magic sword! You get +1 to-hit on a 20-sided die, and it does +1 damage (If I recall correctly, the base is rolled on an eight-sided die, so it’s a fairly large improvement). Whee! It doesn’t sound like a lot, I know. But hey, it’s just a start. There are +2 swords, +3 swords, and… dare we dream? +4 and +5 swords out there! Right. Does anybody think anybody walked around medieval France in search of a +1 sword? Yet D&D players do so with frightening regularity.

The +1 sword has no basis in mythology. It has no basis in legend. It has no basis in any folk tradition whatsoever. It’s a sword that an engineer would love. Precisely quantified, predictable, replicatable across settings, and very easy to explain.

Dungeons and Dragons may have given the players the tools to create a role-playing game, but I believe that examining the rules shows an attitude and implied culture that doesn’t care about the role-playing whatsoever. Let’s see it for what it really was: It was the attempt to create a video game before the computer technology for actual video games existed. All of the elements were there. Easy mathematical modeling, an incremental reward system (gold, XP points, treasure), and bosses. Somewhere in our collective unconscious, we yearned for the ability to put the math to work to crunch the numbers and say, "You know… If I spent all my proficiency points on dart skill, I can throw three every turn. I get three extra damage on each… So I do more damage than a long sword! Sweet. Load me up, Scotty."

(In my limited experience, this represents the general line of thought expressed by many/most D&D players.)

Maybe we should be happy. It wasn’t enough that math could conquer our world. We had to invent whole new ones for it to conquer, too.

Fruitful Multiplication and Care of God’s Creation

Earlier, Funky explored Pius XII’s comments on family size. However, one thing that seems to come up frequently when discussing the idea of having large families is how to reconcile a large family with preserving the earth for future generations and caring for God’s creation. As I have said in the past, I think the problem lies in the impact per person rather than the number of people. If total impact on the environment = (number of people) * (impact per person), then by reducing the impact per person significantly enough, the environment can sustain more people. As Earth day fast approaches, I found it a fitting time to suggest 10 simple ways that each of us can help decrease the impact per person:

1. Eat less animal products. Now, I’m not insisting that everyone go hardcore vegan, but if you eat animal products twice a day, try once a day. If you eat them once a day, try once a week. 

2. Eat more organic. All the pesticides and hormones that can go into food production have a negative impact on the environment, particularly in terms of water pollution.

3. Carpool/take public transport/bike/walk more.

4. Recycle and buy things with post consumer content.

5. Bring your own bags when you shop.

6. Buy in bulk and with as little packaging as possible.

7. Buy locally grown food and produced products.

8. Buy reusable items with as little processing as possible.

9. Open the windows instead of using the a/c.

10. Next time you purchase a car, buy one as fuel efficient as possible.

This list is not even close to exhaustive but a starting point. Please add your own in the comments section. Also, please talk these and other ideas up to as many people as possible so that it’s not just us tree huggers talking. We tend to get tuned out.